Interface Lab: Week 1

July 28, 2020

For our first week of Interface Lab we needed to create a room in Unity and a physical interface for a speculative circuitboard / Arduino.

Unity Room

Unity is going to be a big learning curve for me. I spent a lot of time trying to manipulate objects with the mouse before I realized I could type in numbers to set the x, y, z positioning using a more programmatic approach.

I’m looking forward to the classes where we learn more about programmatically interacting with the Unity.

Physical Interface

My career has been 100% web / software based so far, and one of the big reasons I wanted to do this program was to broaden my skills. While it’s easy for me to imagine and scope a problem in software, doing this with a physical interface proved surprisingly difficult for me.

For our initial project we were asked to imagine a simple physical interface that made use of the hardware and concepts we were introduced to in week one. I designed a very simple monophonic synthesizer where each button could be programmed to a sound file of the author’s choice and then modified using the pot. The corresponding LED would light up when the button was activated.

I also imagined a scenario where sound clips could be uploaded to a sharing site via the Arduino’s wifi.

Overall, it’s telling that my idea relied much more on the possibilities of software than the possibilities of circuitry, so I have much to learn.